Z - Dungeon Doggos Chapter 4

Created: 17 February 2021, 11:47:16 CST
Last updated: 31 August 2021, 12:46:36 CDT

"Great job finding creative solutions everybody!" Alabaster says, wagging his tail, during this game he's been generous but fair with his players, wanting to give everyone a very fun first game.  With everyone finally making it inside the castle, Alabaster takes a moment to set a new playmat on the table, most of it obscured with pieces of black construction player placed over the top of the map.

Chapter 4 - The Halls

The interior of the castle is dark and musty, there are a few adventurers with spells or torches to cast some light, but also plenty of adventurers who can see well enough in the dark that creep forward down the various hallways. As the adventurers start to explore, they notice that the hallways twist and turn, and each one is unique even though they are interconnected. Which hallway will your character take?

Select a "random" hallway below (or roll a six sided dice at home for your choice!) and reply below with how your character navigates the challenges ahead!

  1. As you're walking down this hallway, you start to feel disoriented, the shadows begin to flicker on the walls, forming frightening shapes, some sort of magic must be afoot! Can your character shake these scary feelings?
  2. This hallway seems to go on and on forever, and your character can't seem to find the end, no matter how far they go. There's gotta be some trick to this, how do they figure it out?
  3. This hallway seems still, too still... and your character realizes why pretty quickly, the hallway is laden with traps! How do they navigate past the various trip wires and other hidden pitfalls?
  4. As you head down this hallway, the going is fairly easy, though after walking a long time, the path is barred by a pile of rubble. How does your character get through?
  5. After travelling down this hallway for a bit, your character comes face to face with a locked door, on the walls on either side, there are various drawings and words, certainly there must be a clue among them..
  6. As you head down this hallway, it starts getting darker and darker, until you find yourself in complete darkness. How does your character continue on?

 

COMMENT BELOW TO RESPOND TO Chapter 4

Response Guidelines:

  • All responses must include the link to the Character Sheet Gallery Entry, so the staff can reference your character sheet
  • If you would like to roll using your stats for one of your character's actions, please specify what you are doing for the roll, and which Stat you are using (Teeth, Paws, Nose, or Tail)
    • Rolls will be rolled by Staff, using a 20 sided dice, and will either be a Success (11-20) or a Failure (1-10). There is no penalty for failure, but you will get bonus Event Points for successes!
  • There is no time limit to respond to each story moment, but they must be responded to in the  order posted
  • Each response must be at least 50 words
  • You may use multiple characters throughout the story, but each member can only respond to each Chapter up to three times
    • Member responses may be whatever combination of characters, such as three characters each responding once, or one character responding three times through a reply chain
  • Members will receive 5 Event Points for responses that are at least 50 words, 5 bonus Event Points for "inspiration" (aka: utilizing whats on your character sheet) and 5 points if they perform a roll and it's successful

Comments

uzkost Avatar
uzkost he/they/purr

https://puppillars.com/gallery/view/50
"This hallway seems still, too still... and your character realizes why pretty quickly, the hallway is laden with traps! How do they navigate past the various trip wires and other hidden pitfalls?"

"Ah heck" Ryu looks at the lazily thrown ropes, mismatched tiles, and other assorted traps long enough to realize this won't be as easy as they thought. They could slither on past and hope for the best, but they aren't the quickest by many and would have a better chance with something else.

As they're pondering, a small rabbit hops on through, activating a few traps, clearing up the path. That's it!

Ryu decides to go gather some rocks and twigs, and activates the traps using those, as if it were somebody walking through. That way, the path should be all clear for them!

Ryu would like to roll for Nose (+5) to activate every last trap before heading on through!

2021-03-15 01:18:26



Provie Avatar
Provie Staff Member she/her

Ryu gathers up a bunch of stones and bits of rubble..

Ryu rolls a 13 +5, for a total of 18, succeeding!

Ryu's sharp senses are certainly an asset here! They are able to spot the traps ahead and toss rocks out to trigger the traps! It's actually quite fun, and Ryu is able to make a it of a game out of it, cheering when they spring a trip wire, tile, or pitfall.

Soon enough, Ryu has made it past the traps! They're careful to double check the area in front of them as they keep going, holding onto some rocks, just in case!

You have earned 15 points for this reply!

2021-03-15 09:47:54



Inkcess Avatar

https://puppillars.com/gallery/view/55

1.As you're walking down this hallway, you start to feel disoriented, the shadows begin to flicker on the walls, forming frightening shapes, some sort of magic must be afoot! Can your character shake these scary feelings?

The eerie corridor spooks Lisanne, and her party - but - being the 'most mature' one in the group she can't just let her fear show. If this were a video game......hmmm....after some pondering Lisanne declares to her party 'I'm tired, lets take a short snack break? My magic is replenished enough to summon a thin crust pizza or two'. While they are rather reluctant - the other pupps do not want to call her out on her bull - what if the gramma pup IS actually tired?

Lisanne would like to roll with teeth(idk why) to help her part calm down

2021-03-14 22:49:10



Provie Avatar
Provie Staff Member she/her

The party is on edge as they walk through the hallway...

Lisanne rolls a 15 -3, for a total of 12, succeeding!

But Lisanne is able to convince them to take a short break. They all spread out on the floor, and even after a few minutes of relaxing, start to feel more at ease. Lisanne summons a few small pizzas, which the party gratefully chow down on.

Having some time to relax, one of the other party members is able to attune to whatever weird magic the hallway is emanating, and now that the group has had some time to de-stress, they are able to work together to dispel the magic.

The magic dissipates, and the group cheers, "A break is just what we needed!" one of the party members says with a grin. With the magic taken care of, they are able to advance!

You have earned 15 event points for this reply!

2021-03-14 22:59:47



SmellyMouse Avatar
SmellyMouse She/Her

https://puppillars.com/gallery/view/32
Bijou rolls a 3!

After finally making her way into the castle, she found herself walking down a hall. Bijou noticed it was quiet and just a little too easy. Her heart sped up with adrenaline as she realized it was filled with traps! She bounced from side to side, strategically maneuvering her snail body around any possible traps. She may be part snail but she’s not slow like one. Bijou had total confidence in her dexterity and quickness to avoid any pitfalls or weapons coming towards her.

Bijou would like to roll Paws to get through this sticky situation quickly!

2021-03-09 01:22:17



Provie Avatar
Provie Staff Member she/her

The hallway's traps stand before her..

Bijou rolls a 20 +5, for a total of 25, succeeding!

But her well trained thief quickness comes in quite handy to navigate through the minefield of traps! Bijou is able to spot a few of the traps in advance, easily navigating past a few pitfalls and even a falling rocks trap!

All the traps weren't that obvious however, and soon enough Bijou trips a tripwire! For another snailcat, this might have been an issue, but Bijou's speed and instincts served her well, as she was able to dodge some darts that flew out of the wall. They clattered onto the opposite wall harmlessly.

You have earned 15 event points for this reply!

2021-03-09 09:58:33



bonnbonn Avatar

https://puppillars.com/gallery/view/29
6. As you head down this hallway, it starts getting darker and darker, until you find yourself in complete darkness. How does your character continue on?

As Maddie is walking down the hallway, they don't notice anything strange at first. But suddenly, as if some invisible torch had been blown out, everything turns dark. Maddie startles, stopping dead in their tracks. Shaking the slightly uneasy feeling creeping over them, they resist the urge to look behind them and instead reach into their trusty backpack. They manage to procure the pack of matches they brought to light their candies with, but it's - empty?! Ah, dammit. They must have used the last match distracting that owlbear... another solution than.
Maddie cautiously reaches out a paw, and, after flailing around for a bit, manages to find one of the walls. Sighing, they resign themself to slowly feeling along it until they find some way out.

(Maddie is rolling nose to look for an exit!)

2021-03-05 18:25:02 (Edited 2021-03-05 18:27:43)



Provie Avatar
Provie Staff Member she/her

Maddie moves forward in the darkness...

Maddie rolls a 17 +3, for a total of 20, succeeding!

Even with the oppressive darkness around them, Maddie feels reassured with the cool stone of the wall under their paw. They march forward, trying their best to perhaps use their other senses to try and navigate. The stone wall is smooth, no breaks or gaps, so Maddie is able to keep close to it.

Maddie uses her nose, literally, to sniff the air in the hallway, hoping to sniff out any indication of anything. There's a slight scent of fire in the air, though they can't see its glow yet. Maddie follows the smell, and uses their sense of touch, finding a small handle on the wall, close to the smell of fire! They open the handle, and light streams in as an exit is found!

You have earned 15 event points for this reply!

2021-03-06 12:12:57



AcuteExposure Avatar
AcuteExposure Xe/Xer

https://puppillars.com/gallery/view/46

Rolled a 2!

Snowflake felt like something weird might've been afoot when it felt like almost forever he'd been going down the same hall, so long that even the light spell he'd cast went out - usually one of those would last him more than enough time to get through a tricky dungeon. Hmm. He cast the spell again, and started to think.
Was this a trick? It had to be, right? And he wouldn't just let some castle get the best of him! Yeah, maybe this hallway was just something he had to brute-force!

Snowflake is going to try sprinting (as fast as a snailcat can) down the hallway by rolling Paws!

2021-03-05 14:31:47



Provie Avatar
Provie Staff Member she/her

The hallway seems to go on forever...

Snowflake rolls a 17 +3, for a total of 20, succeeding!

Snowflake runs as fast as he can, zooming down the hallway. As he runs, the walls around him start to look a bit funny, like they are moving in slow motion. Determined, he keeps going, and soon the walls stop moving!

After looking at the walls a bit, Snowflake finally looks ahead, and just in time! A large wooden door materializes before him, and luckily enough he's able to stop in time to not run head first into it!

You have earned 15 event points for this reply!

2021-03-05 17:08:32






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