"Great job finding creative solutions everybody!" Alabaster says, wagging his tail, during this game he's been generous but fair with his players, wanting to give everyone a very fun first game. With everyone finally making it inside the castle, Alabaster takes a moment to set a new playmat on the table, most of it obscured with pieces of black construction player placed over the top of the map.
Chapter 4 - The Halls
The interior of the castle is dark and musty, there are a few adventurers with spells or torches to cast some light, but also plenty of adventurers who can see well enough in the dark that creep forward down the various hallways. As the adventurers start to explore, they notice that the hallways twist and turn, and each one is unique even though they are interconnected. Which hallway will your character take?
Select a "random" hallway below (or roll a six sided dice at home for your choice!) and reply below with how your character navigates the challenges ahead!
- As you're walking down this hallway, you start to feel disoriented, the shadows begin to flicker on the walls, forming frightening shapes, some sort of magic must be afoot! Can your character shake these scary feelings?
- This hallway seems to go on and on forever, and your character can't seem to find the end, no matter how far they go. There's gotta be some trick to this, how do they figure it out?
- This hallway seems still, too still... and your character realizes why pretty quickly, the hallway is laden with traps! How do they navigate past the various trip wires and other hidden pitfalls?
- As you head down this hallway, the going is fairly easy, though after walking a long time, the path is barred by a pile of rubble. How does your character get through?
- After travelling down this hallway for a bit, your character comes face to face with a locked door, on the walls on either side, there are various drawings and words, certainly there must be a clue among them..
- As you head down this hallway, it starts getting darker and darker, until you find yourself in complete darkness. How does your character continue on?
COMMENT BELOW TO RESPOND TO Chapter 4
Response Guidelines:
- All responses must include the link to the Character Sheet Gallery Entry, so the staff can reference your character sheet
- If you would like to roll using your stats for one of your character's actions, please specify what you are doing for the roll, and which Stat you are using (Teeth, Paws, Nose, or Tail)
- Rolls will be rolled by Staff, using a 20 sided dice, and will either be a Success (11-20) or a Failure (1-10). There is no penalty for failure, but you will get bonus Event Points for successes!
- There is no time limit to respond to each story moment, but they must be responded to in the order posted
- Each response must be at least 50 words
- You may use multiple characters throughout the story, but each member can only respond to each Chapter up to three times
- Member responses may be whatever combination of characters, such as three characters each responding once, or one character responding three times through a reply chain
- Members will receive 5 Event Points for responses that are at least 50 words, 5 bonus Event Points for "inspiration" (aka: utilizing whats on your character sheet) and 5 points if they perform a roll and it's successful
uzkost he/they/purr
https://puppillars.com/gallery/view/50
"This hallway seems still, too still... and your character realizes why pretty quickly, the hallway is laden with traps! How do they navigate past the various trip wires and other hidden pitfalls?"
"Ah heck" Ryu looks at the lazily thrown ropes, mismatched tiles, and other assorted traps long enough to realize this won't be as easy as they thought. They could slither on past and hope for the best, but they aren't the quickest by many and would have a better chance with something else.
As they're pondering, a small rabbit hops on through, activating a few traps, clearing up the path. That's it!
Ryu decides to go gather some rocks and twigs, and activates the traps using those, as if it were somebody walking through. That way, the path should be all clear for them!
Ryu would like to roll for Nose (+5) to activate every last trap before heading on through!
2021-03-15 01:18:26
Feature Comment
Provie Staff Member she/her
Ryu gathers up a bunch of stones and bits of rubble..
Ryu rolls a 13 +5, for a total of 18, succeeding!
Ryu's sharp senses are certainly an asset here! They are able to spot the traps ahead and toss rocks out to trigger the traps! It's actually quite fun, and Ryu is able to make a it of a game out of it, cheering when they spring a trip wire, tile, or pitfall.
Soon enough, Ryu has made it past the traps! They're careful to double check the area in front of them as they keep going, holding onto some rocks, just in case!
You have earned 15 points for this reply!
2021-03-15 09:47:54
Feature Comment