Comments on Z - Dungeon Doggos Chapter 4



uzkost Avatar

https://puppillars.com/gallery/view/50
"This hallway seems still, too still... and your character realizes why pretty quickly, the hallway is laden with traps! How do they navigate past the various trip wires and other hidden pitfalls?"

"Ah heck" Ryu looks at the lazily thrown ropes, mismatched tiles, and other assorted traps long enough to realize this won't be as easy as they thought. They could slither on past and hope for the best, but they aren't the quickest by many and would have a better chance with something else.

As they're pondering, a small rabbit hops on through, activating a few traps, clearing up the path. That's it!

Ryu decides to go gather some rocks and twigs, and activates the traps using those, as if it were somebody walking through. That way, the path should be all clear for them!

Ryu would like to roll for Nose (+5) to activate every last trap before heading on through!

2021-03-15 01:18:26

Provie Avatar
Provie Staff Member

Ryu gathers up a bunch of stones and bits of rubble..

Ryu rolls a 13 +5, for a total of 18, succeeding!

Ryu's sharp senses are certainly an asset here! They are able to spot the traps ahead and toss rocks out to trigger the traps! It's actually quite fun, and Ryu is able to make a it of a game out of it, cheering when they spring a trip wire, tile, or pitfall.

Soon enough, Ryu has made it past the traps! They're careful to double check the area in front of them as they keep going, holding onto some rocks, just in case!

You have earned 15 points for this reply!

2021-03-15 09:47:54